





|
Bigger than bigger ! This is a Chess
variant with 26 different pieces on a 16 x 16 board, an
unrealistic summit.
There are 256 squares and 64 pieces per
side which gives the same density than for Orthodox Chess.
In Terachess one will find again 26 kinds
of men encountered in Shako
, Tamerlane 2000, Metamachy. Zanzibar, Teramachy and Gigachess.
The first Terachess has been designed in
2008 and found a certain success:
- It has been included in the second version of Jocly,
which is now no more supported, but it remains
possible to play it on this link (Thanks to Ed
Trice).
- A full set has been manufactured by Khoa Pham in
Vietnam who untitled it Fairy Chess, the Mother of all
Battles.
- Its openings have been studied in Japan, within a detailed blog linked here.
- In 2013, the rule for promotion of short-range
pieces had been implemented.
If you come here for this 2008/2013
version, you will find it at the bottom of this page.
In 2020, Terachess has evolved to
Terachess II in order to be consistent with my other chess
variants. Several changes have been made. The Ship and the
Corporal are no more used. On the opposite all compound
pieces that can be made by combining the moves of Rook,
Bishop, Knight and King are now present. Except the King
and the Amazon, all not-Pawn pieces are present as pairs.
Terachess II is the most complex
stage of a series:
The board is a 16 x 16 checkered squares
with a white one at the right end of each player.
There are 64 pieces per side.
Set-up
The pieces are:
- 2 Sorceress, 2 Duchess, 2 Buffalos, 2 Cardinals, 2
Marshals, 2 Missionaries, 2 Centaurs, and 2 Admirals
on 1st row
- 1 King, 1 Amazon, 2 Lions, 2 Crocodiles, 2
Rhinoceros, 2 Trolls, 2 Giraffes, 2 Camels, and 2
Cannons on 2nd row
- 2 Queens, 2 Eagles, 2 Princes, 2 Machines, 2
Bishops, 2 Knights, 2 Rooks, and 2 Elephants on 3rd
row,
- 16 Pawns on 4th row.
The white King is placed on the center of
the second row on a black square, the black King being on
a white square. The Amazon lays beside the King. The other
pieces are arranged as on the diagram below.

Terachess-II
Moves And Captures
- Knight: he moves exactly as in usual Chess and is promoted
to a Buffalo on the last row.
- Rook: it moves exactly as in usual Chess, except there is
no castling at Terachess.
-
Pawn: it
moves as in Metamachy,
not as is usual Chess. It can move straight forward
one or two square from any position on the board,
without capturing. It captures one square diagonally
forward. When it reaches the last row it promotes
to a Queen, and nothing else.
-
Prince: as in
Metamachy. He moves and
captures one square in any direction like a King, but
without being hindered by check. Like the Pawn, he can
also move without capturing to the second square
straight ahead from any position on the board. When
he reaches the last row it promotes to an Amazon,
and nothing else.
-
Elephant: as in Shako and Metamachy. It moves one or
two squares diagonally. When an Elephant moves two
squares, no matter what intermediate squares contain.
Note that it always stays on the same color of square.
When it reaches the last row it promotes to a Lion.
-
Machine: as in Zanzibar. It as it moves
one or two squares on the rows or the columns. When an
Elephant moves two squares, no matter what
intermediate squares contain. When it reaches the
last row it promotes to a Lion.
-
Camel: as in Metamachy. It jumps to the
opposite square of a 2x4 rectangle, like an extended
Knight. No matter what intermediate squares contain.
It is also described as a (3,1) leaper. Note that it
always stays on the same color of square. When it
reaches the last row it promotes to a Buffalo.
-
Giraffe: as
in Zanzibar. It
jumps to the opposite square of a 3x4 rectangle, like
an extended Knight. No matter what intermediate
squares contain. It is also described as a (3,2)
leaper. Note that it always changes the same color of
its square. Under the name of Zebra, it is also a
fairy piece used by problemists for compositions. When
it reaches the last row it promotes to a Buffalo.
-
Cannon:
exactly as in in Xiangqi.
Also in Shako and Metamachy. It moves without
taking like a Rook, but it takes by going in a
straight horizontal and vertical line and jumping over
exactly one piece. When a Cannon takes a piece, there
must be exactly one piece between the original and
final square of the Cannon's move - this piece may be
of either color.
-
Lion: exactly as in Metamachy. It moves as a
King (a single step move in any direction), or may
jump to a position two squares away, jumping in any
orthogonal or diagonal direction, or jumping as a
Knight.
-
Eagle: exactly as in
Metamachy. It moves one
square diagonally and then, slides away of an
indefinite number of squares vertically or
horizontally. It is authorized to go only one square
diagonal. It can not jump and the unobstructed path
must start with the diagonal movement.
-
Rhinoceros: as
in Zanzibar. It
moves one square vertically or horizontally and then,
slides away of an indefinite number of squares
diagonally. It is authorized to go only one square in
line or column. It can not jump and the unobstructed
path must start with the orthogonal movement. It is a
counterpart of the Eagle.
-
Buffalo: as in Zanzibar. It combines
the leaps of the Knight (2,1 leaper), the Camel (3,1
leaper) and the Giraffe (3,2 leaper).
-
Crocodile:
as in Zanzibar. It
is the diagonal counterpart of the Chinese Cannon. It
moves like a Bishop and needs an intermediate piece
between itself and its victim to capture it. The
Crocodile jumps the intermediate and takes the victim
on its square. The intermediate is left unaffected.
Also known as Vao by problemists.
-
Marshal: it
combines the move of Rook and Knight. As in Gigachess.
-
Cardinal: it combines
the move of Bishop and Knight. As in Gigachess.
-
Amazon: it combines
the move of Queen and Knight. An old idea, used by
Russians instead of the Queen in the 18th century. As
in Gigachess.
-
Centaur: it is
another compound piece that moves as a Knight or a
non-royal King. Being a short-range piece, it
promotes to a Lion when it reaches the last row.
As in Gigachess.
-
Admiral: it is
another compound piece that moves as a Rook or a
non-royal King. That means that it is a Rook that can
also step one space diagonally. It corresponds to the
Dragon King that is found in Shogi.
As in Gigachess.
-
Missionary: it is
another compound piece that moves as a Bishop or a
non-royal King. That means that it is a Bishop that
can also step one space orthogonally. It corresponds
to the Dragon Horse that is found in Shogi. As in Gigachess.
-
Sorceress: it
moves like a Queen and needs an intermediate piece
between itself and its victim to capture it. The
Sorceress jumps the intermediate and takes the victim
on its square. The intermediate is left unaffected.
Like the Queen is Bishop + Rook, the Sorceress is
Cannon + Crocodile. As in Zanzibar.
-
Duchess: it moves as
a limited Queen, one, two or three squares in any
straight directions. When moving two or three squares,
it may jump and it does not matter what intermediate
squares contain. As in Zanzibar.
-
Troll: it jumps 3
step orthogonally or diagonally. No matter what
intermediate squares contain. In addition, it moves
and captures like a Pawn. This permits the Troll to
reach any square on the board. No e.p. It promotes to
a Queen if it reaches the back row of the opponent
with a "Pawn" move, i.e. not by jumping. It does not
promote by reaching the opponent's back row with a
jump.
Promotions:
In Terachess, Pawns and also Princes,
Centaurs, Elephants, Machines, Knights, Camels, Giraffes
and Trolls (when moving 1-step) are promoted when they get
to the opposite side, at the last rank of the board (on
their last row).
Promotion is compulsory and cannot be
refused.
TERACHESS I (2008)
Set-up
The pieces are
- 1 Amazon, 1 Marshal, 1 Cardinal, 1 Sorceress, 1
Rhinoceros, 1 Buffalo, 2 Cannons, 2 Giraffes,
2 Crocodiles, 2 Camels, 2 Gazelles on 1st row,
- 1 Lion, 1 Eagle and 14 Corporals on 2nd row,
- 1 King, 1 Queen, 2 Princes, 2 Ships, 2 Bishops, 2
Knights, 2 Rooks, 2 Machines,
2 Elephants on 3rd row,
- 16 Pawns on 4th row.
The white King is placed on the center of
the third row on a black square, the black King being on a
white square. The Queen lays beside the King. The Eagle is
just behind the King, and the Lion is beside the Queen.
They are the only major pieces on the second raw, the rest
being populated by the Corporals. On the 1st row, the
Amazon is in the back line of the King and commands a side
with Marshal and Cardinal. On the opposite side, there is
the Sorceress on Queen side with Rhinoceros and Buffalo.
Terachess-I (now obsolete)
Moves And Captures
Some of the pieces that were used for
Terachess-I have been given a new name in Terachess-II in
order to cope with a consistent system along with the
other chessvariants of this author.


-
the move of Rhinoceros has been
slightly modified to be the real counterpart of the
Cannon. Before, the Rhinoceros jumped as a Knight
before sliding diagonally away, therefore it could not
move one step orthogonally. This was the exact move of
the Unicornio from Grant Acedrex.
In addition, Terachess-I had three pieces
that have been withdrawn in Terachess-II:
-
Corporal: an extended Pawn.
He can advance one or two square from any position on
the board and its capturing move is one square
diagonally forward. The improvement is that the
Corporal can also advance 1 step diagonally forward.
(So, with or without capturing). The Corporal can take
en-passant every time an opposite Pawn or Corporal or
Prince has advanced two squares. Promotes to Queen on
last row.
-
Ship: originally invented
for Tamerlane 2000, it
moves one square diagonally and then, goes away of an
indefinite number of squares vertically, never
horizontally. It can move one square diagonally only.
It can not jump and must begin its move with the
diagonal step. The Ship is more limited than the Eagle
(which can move horizontally). When the Ship reaches
the last row it promotes to an Eagle.
Another piece tested (in 2021) then
abandoned on Terachess-II was the Squirrel instead of the
Troll:
Pieces Value
Zillions gives these average values, normalized to 5 for
the Rook :
Pawn: 0.5, Giraffe: 1.7, Camel: 1.8, Elephant: 2,
Knight: 2, Machine: 2.2, Prince: 2.3, Troll: 2.4,
Crocodile: 3.3, Bishop: 3.4, Centaur: 4.1, Missionary:
4.4, Cannon: 5, Rook: 5, Cardinal: 5.3, Buffalo: 5.4,
Duchess: 5.8, Lion: 6, Admiral: 6, Rhinoceros: 6.1,
Marshall: 6.9, Sorceress: 8.2, Queen: 8.3, Eagle: 8.4,
Amazon: 10.2
(Squirrel would be 3.9)
These values are just given for a very rough
estimate. A lot of players would disagree and give less or
more points to several piece. Never mind, make your own
scale.
Incredible!
Terachess (-I) has been manufactured by
Khoa Pham in Vietnam. Few details have changed and the
game renamed Fairy Chess, but it is the same. The
pieces are wonderful.

Find Terachess in the Chess
Variant Pages
There is a preset to play it there.
|