The mysterious Metamachy is
finally revealed!
An incredible depth, an impressive
complexity, a fascinating game
Presentation
Metamachy's name comes from a Greek root meaning
"beyond the fight".
It is a board game for 2 players using a 12x12 squares
board.
There are 60 (5x12) pieces of 12 different types:
King, Queen, Eagle, Lion, Prince, Bishop, Knight, Camel, Rook, Cannon,
Elephant and 12 Pawns.
There is a choice of 12 different starting setups.
Black chooses the setup and White makes the first move.
Goal is checkmate the opposing King.

Moves
King: moves 1 step in every (8) directions on
a not attacked square. The King is in check if it is attacked by
one or several ennemy pieces. It is forbidden to play a move letting
his King in check. At his first move, the King can make a 2-steps
jump, horizontally, vertically, diagonally or like a Knight, providing
that he is not in check and that the overpassed and the arrival
squares are not under attack. The overpassed square may be free
or occupied.
Queen: slides to any square along
the file, the rank or a diagonal on which it stands.
Eagle: moves one square diagonally and then,
slides away of an indefinite number of cases vertically or horizontally.
It is authorized to go only one square diagonal. It can not jump
and the unobstructed path must start with the diagonal movement.
Lion: moves as a King (a single step move in
any direction), or may jump to a position two squares away, jumping
in any orthogonal or diagonal direction, or jumping as a Knight.
Prince: a non-royal King who moves
and captures one square in any direction, but without being hindered
by check. Like the Pawn, he can also move without capturing to the
second square straight ahead. When he reaches the last row it can
promote to one of the three major pieces: Queen, Lion or Eagle.
Bishop: slides to any square along
a diagonal on which it stands. Note that it always stays on the
same color of square.
Knight: jumps to the opposite case
of a 2x3 rectangle. No matter what the intermediate case contains.
Note that it always change the color of square at every move.
Camel: jumps to the opposite case of a 2x4 rectangle,
like an extended Knight. No matter what intermediate cases contain.
Note that it always stays on the same color of square.
Rook: moves to any square along the file or
the rank on which it stands.
Cannon: moves without taking like
a Rook, but it takes by going in a straight horizontal and vertical
line and jumping over exactly one piece. When a Cannon takes a piece,
there must be exactly one piece between the original and final square
of the Cannon's move - this piece may be of either color.
Elephant: moves one or two squares
diagonally. When an Elephant moves two squares, no matter what intermediate
cases contain. Note that it always stays on the same color of square.
Pawn: can move straight forward one or two square
from any position on the board, without capturing. It captures one
square diagonally forward. As a consequence, the en-passant capture
is possible every time an opposite Pawn or Prince has advanced two
squares. When he reaches the last row it can promote to one of the
three major pieces: Queen, Lion or Eagle.
Setup
rules
At the beginning all pieces but the Kings, Queens,
Eagles and Lions are placed.

Then, Black freely decides
where to place his King, Queen, Eagle and Lion on squares f1, g1,
f2 and g2.
Then, White put his pieces
symetrically in mirror (if Black King is on f1, White King goes
on f12) and makes the first move.
This agreement balances the
advantage of White starting to play with Black choosing the setup.
As pieces are placed in mirror
symetry, positions of Kings on f squares are exactly equivalent
of positions of King on g squares. Then, it can be demonstrated
that it exists 12 different starting positions:
The King can
be on f1 or f2: 2 choices
Then, the Queen
has a choice of 3 positions: beside the King, beneath the
King or diagonal to the King.
Then, the Eagle
has a choice of 2 remaining positions.
Then, the left
place is for the Lion. 2x3x2 = 12.

1 of the 12 possible starting position
You can play Metamachy if you own Zillions-of-Games.
Download this zip-file: metamachy.zip

Read the very first book about
this great game!

The book contains all rules, illustrated with many
diagrams, a lot of technical considerations and some annoted games.
It also reveals the incredible history and genesis of Metamachy.
The book is in French,
but with many diagrams it is a must have also for English readers.


Un tablier de 12 x 12 cases.
Un total de 5 x 12 pièces,
de 12 types différents :
Roi, Dame, Fous, Cavaliers,
Tours, Pions mais aussi Aigle, Lion, Chameaux, Éléphants,
Princes et Canons.
12 manières différentes
de les disposer au départ ! |
Amazing: an old Metamachy board found in England

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