Alfonso X's Grant Acedrex |
||
|
Alfonso X was King of Castile, the central kingdom of Spain in Middle Ages. Author and poet, he compiled many books or codex. Among them, there is one untitled « Juegos diuersos de Acedrex, dados, y tablas con sus explicaciones, ordonados por mandado del rey don Alfonso el Sabio » (Various games of Chess, Dice and Tables with their explanations, ordered by request of King Alfonso the Wise). Composed in 1283 in Seville, conserved at El Escorial near Madrid, it represents the most important extant testimony about games in the Middle Ages. Within 98 pages, it describes, details and comments many rules and problems for several games. The codex was beautifully illustrated. These pages are reproduced in the following website: http://historicgames.com/alphonso/index.html The codex is divided in different books:
The purpose of this page is to present the very intriguing Large Chess variant, named "Grant Acedrex" in medieval Spanish. folio f82v This Chess game played on a 12x12 spaces board has been described by H.J.R. Murray in his monumental "History of Chess" (1913). Then, his description has been re-used by other authors, John Gollon (1968), D.B. Pritchard (1994), David Parlett (1999) and even myself (2000) among others. The description available on Chess Variants page was made accordingly with that information. The complete text of the Alfonso's codex has been made available on the Library page of this web site. The English translation has been made by Sonja Musser and his available on this web site. With this original source, it appears that Murray's description had few incorrect statements and that it is worth to make an updated description of that game. On the most, I do agree with Sonja Musser's translation and we have collaborated on translating and understanding the Spanish text. There are just some minor points where I don't. Those are detailed below. RULES: Here the genuine rules are given, following a careful translation of the original medieval text. Differences with the previously published rules (according to Murray and followers) will be underlined. Alfonso affirmed that the game "was made in India after the manner of how the Old Kings used to make their armies of knights and pawns and stand them in ranks to show their power and so that their enemies would fear them. Also, by showing that among their troops were strange birds and beasts so that the men would obey them more willingly and regard them as more powerful." The board has 12x12 checkered squares. A white square is disposed at the player right corner. Each player has 24 pieces including 12 Pawns. The Pawns are placed on the 4th/9th rows. Black setup mirrors White's one. White King is on a black square, black King on a white square. The pieces move as follows:
There is another possible interpretation, less plausible: it jumps as a Knight then slides away diagonally forward any distance. It can never slide diagonally backward, so it can only make its Knight jump to retreat.
Once they get the last raws, they got promoted. They are changed to the major piece corresponding to the column where they promote. If this square is that of the King, they promote to an Elephant Bird. No detail is given about the end-game rules. It is then supposed that it followed the rules of regular Chess of this time. It is was advised in the text to move the pieces with a special 8-sided die in order to "speed the game". How to fabricate this die was the subsequent chapter of the book. The correspondence was then: 8: King ; 7: Elephant Bird ; 6: Rhinoceros ; 5: Rook ; 4: Lion ; 3: Crocodile ; 2: Giraffe ; 1: Pawn. This order corresponds to the hierarchy attributed to the different pieces with respect to their power. COMMENTS : In 1283, when this work was written, there were still Muslim Kingdoms in South of Spain. (The Reconquista was over in 1492 only). Then, the Arabic influence was very strong in medieval Spain and king Alfonso X was particularly very sensitive to this culture. Spain was then the European door opened to an advanced culture in many areas like medicine, philosophy, mathematics, just to cite quite a few. This codex about games can even be considered as a guide about oriental games for the Christendom. As a matter of fact, this Grant Acedrex is very well in line with Arabic or Persian large Chess variants which have been reported in contemporary Muslim manuscripts like al-Masûdî's (947), Firdawsî's (1011), al-Amulî's (1352) or 'Arabshâh's (1450). In those oriental games, the inclusion of exotic animals was frequent, as a logical step forward the use of horse and elephant (and sometimes camel) in regular Chess. Giraffe (which seemed dreadful for its size), lion, rhinoceros, crocodile have been cited in Arabic, Persian or Turkish large variants as well. On that matter, Alfonso's codex is remarkable with the details given for every animal: the given zoological description are precious to understand how Middle Ages people saw the fauna from abroad. Concerning the "Aanca" I completely agree with the judicious comment made by Sonja Musser. The description given by Alfonso does not correspond to a Gryphon. This word is obviously of Oriental origin, the Arabic word anka designating a mythical giant bird often found in tales such Sinbad the Sailor. This bird was similar to the Rok or the Phoenix. The Aepyornis of Madagascar could have been the inspiration. This bird is now extinct but it is very likely that it co-existed with man in historic times. Arabic merchants could have been aware of this animal and it is very plausible that this was the basis for the legend. Concerning the Giraffe, Murray made a mistake that he could have avoided. He, himself, explained convincingly that counting of space was made differently then than today. For instance, the King at his first move was jumping 2 squares diagonally. The text says that it was moving to the 3rd square. In those times, they were counting the starting cell in. The text says that the Giraffe is moving "bent" (trauiesso) and going obliquely (en sosquino) to the 4th square in such a way it change its square color. Then, we must understand that the Giraffe was going 3 squares away and not 4. It made a step on its side and then two diagonal steps making the move indicated on the diagram. Concerning the Unicorn, Alfonso's description leaves no doubt on the nature of this piece. He is talking about a rhinoceros and not about the graceful horned horse familiar to medieval legends. As SM, I think that Murray misunderstood the move which is a complex twofold move (as the Aanca's one). I have discussed with SM if the Rhinoceros never goes backward. Reading carefully the Spanish text, I understand that the backward interdiction only applies to diagonal part of the move: the Rhinoceros can do its "knight" jump backward. This is logic, otherwise the Rhinoceros could get immobilized and vulnerable at the opposed side of board. Another interpretation, possibly more realistic, is possible in which "forward" is understood as "continuing away from its square of departure" which is a forward direction from that square. It is possible that this is what the Spanish text intended to convey, considering how frequently compound moves are imprecisely described, even today. Saying "forward" may imply a compound move continuing away from the square of departure. The result would give a symmetric move very well in agreement with the other long-range pieces of this large chess, such as the Giant Birds. Our two interpretations of the Rhinoceros's move are consistent with the fact that this piece was ranked 3rd in power among the full army. Concerning the Lion, the Spanish text clearly
gives 2 possibilities for the move, first is straight (derecho)
on 1 square, second is "bent" (trauiesso) on one
of 2 squares. The Lion moves at the 4th square, that means moving
3 squares. On this, I agree this Murray. Then, for the "bent" part of the move, there are two interpretations: a) a diagonal jump b) an "bent" jump to a square 3 step away. If a) is chosen, then the Lion can go to 8 possible squares. Then it is not stronger than the Crocodile and, also, it would be strange that Alfonso did not use the word en sosquino as he did for all diagonal movements. Also we would have got as many square straight than "bent", so the ratio 1:2 would not be respected. If b) is chosen, the Lion can reach 12 possible squares and this respects the text which says : "jumps more than any other beast". Also, a software like Zillions finds now the Lion stronger than the Crocodile. For b) there are 2 possibilities again. I have discarded the squares reachable by the Giraffe. Then, the remaining as the squares illustrated on the diagram where the Lion jumps to the cell 3 squares straight ahead or to both side cells which are 2 straight + 1 diagonal steps. In short, I think that Murray's and Musser's interpretations do not fit with Alfonso's text even though this text is not fully clear per itself. These interpretations would lead to a very weak Lion, weaker than the Giraffe. In contrast, the move proposed here is consistent with the whole information and lead to a Lion whose power is between Rook and Crocodile. As a forerunner of the modern Bishop, the Crocodile is a very interesting piece. In the Spanish text it is a Cocatriz. The Cockatrice is a mythical animal, a kind of dragon with a lion's head. Here, the text said that it is half-beast and half-fish and that it is like a lizard. So, it is very likely that a Crocodile is meant. So, that piece moves like a modern Bishop. The fact that this piece appeared in Spain is also noticeable as it is in this country that modern Chess will be born two centuries later. So, the powerful diagonal runner was already experimented here. However, Spanish players were not ready for the revolution yet, as Alfonso describe Grant Acedrex as "slow and long to play". This was true for regular Chess at that time (with slow Allferza and Allfil) but not for the enlarged game where Pawns were in an advanced position and where powerful and very mobile piece (as Elephant Bird, Rhinoceros, Crocodile, Rook) were fighting. ORIGINAL TEXT IN OLD SPANISH : The part concerning "Grant Acedrex" is reproduced here with a slight editing work as the original text file is difficult to read. However, caution is necessary here as we deal with ancient Spanish whose orthography was very different from the modern idiom. Basically, the language is closer to Latin roots that today. I/J or U/V letters were not fixed yet. The separation between words or, even, between sentences is not always as I could expect. I have not followed the original use of capital letters and have employed them to designate the chess pieces. Being not a linguistic expert, I might have been wrong in that process. Please forgive me and contact me if you detect any error.
SONJA MUSSER's ENGLISH TRANSLATION OF ORIGINAL TEXT : For sake of completeness, I add here the translation made by Sonja Musser. While acknowledging the very high quality of her work, I should mention that I disagree with her about the moves shes proposes for the Lion. Sonja Musser's additional notes are put between brackets. My own translation is given between {} and in yellow for comparison. Here begins the game of Great Chess [SM: Chess variant pages has many irregularities] that was made in India after the manner of how the Old Kings used to make their armies of knights and pawns and stand them in ranks to show their power and so that their enemies would fear them. Also, by showing that among their troops were strange birds and beasts so that the men would obey them more willingly and regard them as more powerful. Just as the common chess board is 8x8 squares, this one is 12x12. As the other chess has 16 pieces of each color for 32 total, this one has 24 each side for a total of 48. As the other 16 chess pieces can be moved by a 6-sided die, these 24 can use an 8-sided die. Because in this game there is a King who is head and lord of his whole army, he can jump to the third orthogonal or diagonal square like a Queen [on his/her first move] or to the first orthogonal or diagonal square, he captures, is shielded and is safe from check unless there is another piece in between. Next to him is a bird greater than all other birds. This bird is known by many names according to the languages of different peoples, however in India where this game was first made, it is called Aanca [The description of this bird is the very similar to that of the legendary roc to be found in three Eastern collections, the tales of Sinbad in the Libro de los engaños, ordered translated by Alfonso's brother Fadrique in year 1253 and which would therefore have been known to Alfonso, as well as the later Travels of Marco Polo and The Thousand and One Nights. Alternate spellings for roc include rukh and rukhkh; in order to avoid confusion between this piece and the Rook, I have left its name as Aanca. The drawing of its piece strongly resembles the elephant bird or vouron patra (Aepyornis maximus), which at an average height of ten feet and weight of 1,000 lbs. may have been be the roc's inspiration. The giant, flightless, short-legged, and now extinct Aepyornis of Madagascar laid eggs nearly three feet in circumference and always sought to nest in the most remote places, presumably to protect its fragile eggs. Murray and many others, surely following him, have translated Aanca to that of another legendary bird, the Gryphon (also griffin, griffon). The Gryphon was a composite beast, having the body of a lion and the head of a bird of prey, often an eagle. The piece's drawing does not suggest such a composite beast in any way and the lengthy textual description of its qualities so similar to other texts make the Aanca undoubtedly the roc rather than the Gryphon.] which means a beautiful and fearsome bird. The wise men tell in their books that when this bird flies no other bird dares to take off. Those birds hide in their trees and caves and do not dare to leave them; they strive to hide as well as they can. It is so large that it can carry an elephant and any other large beast it finds to its nest. This bird is very beautiful. Its chest and neck shine like gold. Its sides and wings are yellow. Its feet, eyes, and beak are scarlet. Its claws are very black. On its head is a spiked crown like a diadem. This bird raises its young in the highest peaks it can find for two reasons. First, it always wants clear, clean air and second, because it has short legs and long wings and so cannot take off from a low place. Whenever it wants to fly it makes as if to jump and then flies straight to where it wants. Thus they ordered that its piece move like a Queen [to an adjacent diagonal square] and then go orthogonally as far as it likes to the end of the of the board or until it captures. Its jumping movement is such that if it is on a black square, it will go to the next black diagonal square like a Queen and then as much as it likes in a straight line. Likewise if it is on white. If it is on black [fol. 81v] then it cannot go to the four white squares surrounding it. Likewise if it is on white it cannot move to the four surrounding black squares. To the right of the [white] King is a Crocodile [The crocodile's piece is very realistically drawn] which is a beast and a fish like a lizard. It lives in fresh water, notably in the great river called the Nile. It is so strong that with two hind feet and its tail in the water that nothing it grabs on land can escape. Whenever it wants to grab something it pretends that it is looking somewhere else to lull it into a false sense of security and then it turns quickly and obliquely and goes after it until it captures it. Thusly they made that its piece play in this chess. It moves diagonally to either the first square or as far as it likes [like the modern Bishop]. If it begins on a blacks square, it plays only on black and cannot enter a white square. The one on a white square cannot play on black. The Giraffe [The giraffe's realistically drawn piece was probably created by an artist who had seen one, as had a giraffe in the CSM. Cf. 'Myth and Reality in the Miracle of Cantiga 29' by Richard P. Kinkade] is a large beast like a deer. It has a long neck and a small head with very beautiful eyes. Its front legs are very long and its hooves are cloven like a deer's. It has a short tail with long black hairs. It runs marvelously. Before it begins to run it gives a sideways jump and so does its piece in this chess. It leaps to any vacant square three steps on the diagonal(s) on which it stands so that when it begins on a black square it moves to a white one. [The LJ's description of the giraffe's move is so bizarre as to render it nearly unintelligible; no truly diagonal move can result in a change of square color. What is meant here is an expanded knight's move of three squares in one direction and two in another. I am indebted to Jean-Louis Cazaux for his help with my translation of the moves for the giraffe, rhino and lion]. The other Giraffe on the other side moves the same. The Rhinoceros [It is interesting to note that the word used for this beast in this, and other early works such as the Travels of Marco Polo, is unicornio. However, the description of a two-horned, pig-eared, powerful grey beast the size of elephant makes it clearly not the one-horned, mythical beast known today by that name. Cf. El Diccionario de la prosa castellana del Rey Alfonso X (New York: HSMS, 2002). The rendering of the rhino's piece shows that the artist had probably never seen one. It is not among the animals seen in Cantiga 29. ] is a very large and very strong beast with two horns - one on its forehead and one on its nose. Its nose horn is so strong that it can spear an elephant in the gut and lift it from the ground. The forehead horn is very sharp and cuts powerfully. This Rhinoceros is as large as an elephant and ash colored. It has ears like a pig and when it is angry its eyes turn as red as ruby. When it begins to run it runs far after it gives a jump like a horse and so does its piece. The rhino's move is composed of two different steps. First, like leaps like a knight. It may remain on that square if it wishes or may also continue to any square on the diagonal(s) of that square, maintaining its movement in a forward direction from that square [Again, I thank Jean-Louis Cazaux for his help with my translation of the rhino's move]. {First it moves like a Knight and then diagonally like a Crocodile as far as it wants or until it captures. And from this square where it jumps, it can not turn back and should always go forwards} The Lion [Also very realistically drawn because it was known in 13th-century Spain, this piece is not just a duplicate of León's symbol. A lion does appear in Cantiga 29.] The lion is also a very strong beast and it jumps a great deal (distance) both sideways and forwards (for a total of three directions: front, left and right), more than any other beast when it wants to attack something. And in this way they put it here and it leaps to the fourth square (counting the beginning square, what we would now call the third square), the one (of three possible squares, three steps) in front and the two (other possible squares, three steps) to the sides [Jean-Louis Cazaux disagrees and offers a more appealing move, discussed above, which I very much like but which I cannot reconcile with the original text].{The Lion is another very strong beast that jumps a lot transversely or straight, more than any other beast when it wants to capture something. And so its piece jumps to a fourth square, the one straight ahead or the two aside} The Rook is like the ranks of soldiers and it plays like the Rook in the other chess. The Pawns are made like the common people and play as We described before. When a pawn is promoted in this chess it then moves like the piece in whose square it was promoted. If it is promoted in the King's square, it becomes another Aanca. Pawns are set up on the fourth row. We want to show you the hierarchy [fol. 82r] of the pieces so that he who wishes to play with them will not sacrifice a greater piece for a lesser one. The King is the best and greatest piece as We said above. Beneath the King is the Aanca, which is greater than the Rhinoceros. The Rhinoceros is greater than the Rook. The Rook is greater than the Lion. The Lion is greater than the Crocodile. The Crocodile is greater than the Giraffe. The Giraffe is greater than the pawn. The hierarchy is shown by the dice, whose manufacture We will describe later in this book, when they are used to play. This is how the board looks and how the pieces are set up. Here it speaks of eight-sided dice and how they are madeBecause this Great Chess is very slow and long to play, We, King Alfonso, ordered dice to be made to speed its play and which show their hierarchy by the pips on the dice. The dice are made in this way: they have eight triangular sides because they could not be made in another way for this game. Even though the triangle has an odd number of sides it has to fall flat side down; if it had an even number of sides it would fall on its edge. And so these dice were made with eight sides for the eight types of pieces. On the first side there are eight pips, on the next seven, and so on down to one. And because the King is more important his is the 8, the Aanca the 7, the Rhinoceros the 6, the Rook is 5, the Lion is 4, the Crocodile is 3, the Giraffe is 2, the pawn is 1 as We said above about their hierarchy. The same games can be played with these eight-sided dice as We have given for the six[-sided]. A modern realization of Grant Acedrex (photo and game by Mikael Swayze) folio 95v The curious 4x7 Table
played with a 7-sided die which was associated with a Decimal
Chess |
Sonja MUSSER, Los libros de acedrex dados a tablas : Historical, artistic and metaphyisical dimensions of Alfonso X's Book of Games, PhD dissertation, University of Arizona, 2007.
Thanks to Sonja Musser for her work and all those who have contributed to make that Codex available on-line.
Thanks to Mikael Swayze
06/07/2024