One step further than Metamachy.
This is a Chess variant with 22 different pieces on a 16 x 12 square
There are 192 squares and 48 pieces per side which gives the
same density than for Orthodox Chess.
Teramachy can be seen as an extension of Metamachy.
In Teramachy one will find again the 12 kinds of men used for Metamachy.
And, there are 10 additional ones.
Teramachy is the latest and most complex stage of a trilogy:
- 10 x 10 board: Shako
- 12 x 12 board: Metamachy
- 16 x 12 board: Teramachy
The board has 16 x 12 checkered squares with a white one at the
right end of each player.
There are 48 pieces per side:
- 1 Amazon, 1 Sorcerer, 1 Lion, 1 Eagle, 1 Rhinoceros, 1 Buffalo,
2 Cannons, 2 Bulls,
2 Bows, 2 Camels, 2 Antelopes on 1st
- 1 King, 1 Queen, 1 Marshall, 1 Cardinal, 2 Princes, 2 Bishops,
2 Knights, 2 Rooks,
2 Machines, 2 Elephants on 2nd row,
- 16 Pawns on 3rd row.
The white King is put on the center of the second row, on a black
square, the black King being on a white square. The Queen lays on
the King's left side and the Marshall on the King's right side.
The Cardinal is close to the Marshall.
On the 1st row, the
Amazon is behind the Marshall and commands a side with Lion and
Buffalo. On the opposite side, there is the Sorcerer commanding
the Eagle and the Rhinoceros.
- King: exactly as in Metamachy.
It moves as in usual Chess but there
is no castling at Teramachy. At his first move, the King
can make a 2-steps jump, horizontally, vertically, diagonally
or like a Knight, providing that he is not in check and that
the overpassed and the arrival squares are not under attack.
The overpassed square may be free or occupied.
- Queen: exactly as in usual
- Bishop: exactly as in usual
- Knight: as in usual
- Rook: exactly as in usual
- Pawn: exactly as in Metamachy.
It moves straight forward one or two square from any position
on the board, without capturing. It captures one square diagonally
forward. As a consequence, the en-passant capture is possible
every time an opposite Pawn or Prince has advanced two squares.
When he reaches the last row it promotes to one of the following
major pieces: Queen, Lion or Eagle.
- Prince: exactly as in Metamachy.
A non-royal King who moves and captures one square in any direction,
like a King but without being hindered by check. It has been
inspired by medieval games like the Courier chess , an old chess variant,
played in Germany, where it is called "Man". It also
moves as a Pawn: he can move without capturing to the second
square straight ahead. When he reaches the last row it promotes
to one of the following major pieces: Queen, Lion or Eagle.
- Elephant: as in Shako.
It moves one or two squares diagonally. When an Elephant moves
two squares, no matter what intermediate cases contain. Note
that it always stays on the same color of square. The Elephant
moves as the combined Alfil and Firzan (Ferz) from Shatranj,
two pieces which were also present in medieval Chess and have
disappeared with the birth of modern Queen and Bishop.
- Machine: it is an orthogonal counterpart
of the Elephant as it moves 1 or 2 cases orthogonally, jumping
over the first case if it is occupied. Therefore, it combines
the moves of old Dabbaba and Wazir found in ancient Muslim Chess
- Marshall: it combines the move of Rook and
Knight. It can be found in many, many chess variants since Carrera, Bird, Capablanca and many others like Grand Chess or Gothic Chess. (under many other names:
Champion, Guard, Empress, Concubine, Chancellor, etc. The later
is sometimes preferred, however it is confusing since Capablanca
used it once for R+N and once for B+N).
- Cardinal: it combines the move of Bishop and
Knight. It can be found in many, many chess variants since Carrera,
Bird, Capablanca, Modern (Maura's) and many others like Grand
Chess or Gothic Chess. (under many other names: Centaur, Minister,
Equerry, Janus, Archbishop, Princess, Chancellor, etc.).
- Amazon: the strongest piece on the board,
it combines the move of Queen and Knight. An old idea, used
by Russians instead of the Queen in the 18th century.
- Lion: exactly as in Metamachy.
Moves as a King (a single step move in any direction), or may
jump to a position two squares away, jumping in any orthogonal
or diagonal direction, or jumping as a Knight. (Inspired by
the most popular Japanese chess variant, where the Lion has
the same range but is more dreadful as it can move twice in
- Camel: as in Metamachy.
It jumps to the opposite case of a 2x4 rectangle, like an extended
Knight. No matter what intermediate cases contain. Note that
it always stays on the same color of squareA well known piece
from medieval Muslim great Chess like Tamerlane's
- Giraffe: jumps to the opposite case of a
3x4 rectangle, like an extended Knight. No matter what intermediate
cases contain. Note that it always changes the same color of
its square. This piece comes from the medieval Grande
Acedrex. The same move is found in Janggi,
Korean Chess, for the Elephant. Under the name of Zebra,
it is also a fairy piece used by problemists for compositions.
- Cannon: exactly as in Shako.
It moves without taking like a Rook, but it takes by going in
a straight horizontal and vertical line and jumping over exactly
one piece. When a Cannon takes a piece, there must be exactly
one piece between the original and final square of the Cannon's
move - this piece may be of either color. (This is identical
to the move of the Cannon in Xiangqi.)
- Bow: it is the diagonal counterpart
of the Chinese Cannon. It moves like a Bishop and needs an intermediate
piece between itself and its victim to capture it. The Bow jumps
the intermediate and takes the victim on its square. The intermediate
is left unaffected. (Also known as Vao by problemists).
- Sorcerer: it moves like a Queen and needs
an intermediate piece between itself and its victim to capture
it. The Sorcerer jumps the intermediate and takes the victim
on its square. The intermediate is left unaffected. Like the
Queen is Bishop + Rook, the Sorcerer is Cannon + Bow.
- Buffalo: combines the leaps of the Knight (3x2),
the Camel (4x2) and the Bull (4x3).
- Rhinoceros: jumps as a Knight then slides
diagonally away. This piece is inspired by the Unicorn of medieval
Grande Acedrex. This piece is not
the stronger but is probably the most difficult to visualize
and predict on the board!
- Wolf: jumps 2 or 3 step orthogonally or
diagonally. No matter what intermediate squares contain.
Castling: there is no
castling in Teramachy. There is the King's initial double step instead.
End Of Game:
Victory is obtained when the opposite
King is checkmated. All other types of endgame (pat, perpetual check,...)
Zillions gives these average values, normalized to 5 for the
Pawn: 0.7, Giraffe: 1.8, Camel: 2, Elephant: 2.1, Knight: 2.2,
Prince: 2.6, Bow: 3.1, Bishop: 3.2, Wolf:
4, Cannon: 4.9, Rook: 5
Cardinal: 5.3, Rhinoceros: 5.7,
Buffalo: 5.8, Lion: 6.5, Marshall: 7, Sorcerer: 8, Queen: 8.1,
Eagle: 8.2, Amazon: 10.2
Find the rules in the Chess Variant Pages: not
yet, but I hope one of these days...
"Tera" c'est encore plus grand ! Démesurément
inouï. L'échiquier présente 16 x 12 cases et
il y a 48 pièces par joueur, soit 3 fois plus que pour les
Il y a 22 types de pièces différents: les 6 classiques,
6 déjà rencontrées sur la Métamachie
et 10 nouvelles. Comme toujours, toutes ces nouvelles pièces
sont faciles à se remémorer et ne posent aucun problème
au joueur classique qui voudra s'amuser.
La densité (nombre de pièces / nombre de cases)
est de 1/2 comme pour les échecs orthodoxes.