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Teramachy is the
child of Metamachy with 12
rows and Terachess with 16
columns. The design of this game started in 2019 and was
finally completed in 2020.
This is a chess variant with 23 different
pieces on a 16x12 square board. There are the familiar 6,
the 6 encountered in Metamachy, 5 coming from Zanzibar and the 6 FIDE
compound pieces.
There are 192 squares and 96 pieces in
total.
Caution:
this chess variant needs more play testing. It
may evolve yet
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The board has 16 x 12 checkered squares
with a white one at the right end of each player.
There are 48 pieces per side:
- 1 King, 1 Amazon, 1 Queen, 1 Marshal, 1 Cardinal, 1
Admiral, 1 Missionary, 1 Centaur, 1 Lion, 1 Eagle, 1
Rhinoceros, 1 Buffalo
- 2 Elephants, 2 Rooks, 2 Knights, 2 Bishops, 2 War
Machines, 2 Princes, 2 Cannons, 2 Camels, 2 Giraffes,
2 Crocodiles
- 16 Pawns on 3rd row.
Moves And Captures
Most of the pieces moves as they do at Metamachy or Zanzibar.
- Rook: exactly as in usual Chess, except there is
no castling at Teramachy.
-
Pawn: as in Metamachy, not as is usual
Chess. It can move straight forward one or two square
from any position on the board, without capturing. It
captures one square diagonally forward. When he
reaches the last row it promotes to one of the
following major pieces: Amazon, Lion, Eagle,
Rhinoceros, Buffalo.
-
Prince: as
in Metamachy. He moves
and captures one square in any direction like a King,
but without being hindered by check. Like the Pawn, he
can also move without capturing to the second square
straight ahead from any position on the board. When he
reaches the last row it promotes to one of the major
pieces like the Pawn does.
-
Elephant: as in Shako and Metamachy. It moves one or
two squares diagonally. When an Elephant moves two
squares, no matter what intermediate squares contain.
Note that it always stays on the same color of square.
-
Machine: it is an
orthogonal counterpart of the Elephant as it moves one
or two squares on the rows or the columns. When a
Machine moves two squares, no matter what intermediate
squares contain. Therefore, it combines the moves of
old Dabbaba and Wazir found in ancient Muslim Chess
variants. As in Zanzibar.
-
Lion: exactly as in
Metamachy. It moves as a
King (a single step move in any direction), or may
jump to a position two squares away, jumping in any
orthogonal or diagonal direction, or jumping as a
Knight.
-
Camel: as in Metamachy. It jumps to the
opposite square of a 2x4 rectangle, like an extended
Knight. No matter what intermediate squares contain.
It is also described as a (3,1) leaper. Note that it
always stays on the same color of square.
-
Giraffe: as
in Zanzibar. It
jumps to the opposite square of a 3x4 rectangle, like
an extended Knight. No matter what intermediate
squares contain. It is also described as a (3,2)
leaper. Note that it always changes the same color of
its square. Under the name of Zebra, it is also a
fairy piece used by problemists for compositions.
-
Cannon:exactly as
in in Xiangqi. Also in Shako and Metamachy. It moves without
taking like a Rook, but it takes by going in a
straight horizontal and vertical line and jumping over
exactly one piece. When a Cannon takes a piece, there
must be exactly one piece between the original and
final square of the Cannon's move - this piece may be
of either color.
-
Crocodile:as
in Zanzibar. It is
the diagonal counterpart of the Chinese Cannon. It
moves like a Bishop and needs an intermediate piece
between itself and its victim to capture it. The
Crocodile jumps the intermediate and takes the victim
on its square. The intermediate is left unaffected. It
is also known as Vao by problemists.
-
Buffalo:as in Zanzibar. It combines
the leaps of the Knight (2,1 leaper), the Camel (3,1
leaper) and the Giraffe (3,2 leaper).

-
Eagle:as in Metamachy. It moves one
square diagonally and then, slides away of an
indefinite number of squares vertically or
horizontally. It is authorized to go only one square
diagonal. It can not jump and the unobstructed path
must start with the diagonal movement.
-
Rhinoceros: as
in Zanzibar. It
moves one square vertically or horizontally and then,
slides away of an indefinite number of squares
diagonally. It is authorized to go only one square in
line or column. It can not jump and the unobstructed
path must start with the orthogonal movement. It is a
counterpart of the Eagle.

-
Admiral: it is
another compound piece that moves as a Rook or a
non-royal King. That means that it is a Rook that can
also step one space diagonally. It corresponds to the
Dragon King that is found in Shogi.
-
Missionary: it is
another compound piece that moves as a Bishop or a
non-royal King. That means that it is a Bishop that
can also step one space orthogonally. It corresponds
to the Dragon Horse that is found in Shogi.
-
Pawn and Prince Promotion:
A Pawn or a Prince reaching the last rank of the board
is immediately replaced by an Amazon, a Lion, an
Eagle, a Rhinoceros or a Buffalo. Promotion to any
other type of piece is not allowed. It is permitted to
promote a Pawn or Prince to a type of piece already
present on the same side; however; it is considered
“good etiquette” to avoid choosing a piece which is
not captured yet, if possible.
- En Passant capture: Any time a Pawn
or Prince takes a double step and passes through the
capture square of an opposing Pawn, that Pawn may
capture the Pawn or Prince as if it had only moved one
square. This en passant capture must be made
in the immediate move following the double step. Only
a Pawn may capture en passant; the Prince does
not have this option.
-
End Of Game: The
end-of-game rules, checkmate, stalemate, etc., are
identical to standard chess.
Pieces Value
Estimated average pieces value,
normalized to 5 for the Rook :
Pawn: 1, Giraffe: 2, Camel: 2,
Elephant: 2, Knight: 2, Machine: 2.5, Prince: 3,
Crocodile: 3, Bishop: 3.5, Cannon: 4, Missionary: 4.5,
Centaur: 4.5, Rook: 5, Cardinal: 5.5, Rhinoceros: 6,
Buffalo: 6, Admiral: 6, Lion: 6.5, Marshal: 7, Queen: 8,
Eagle: 8.5, Amazon:10
These values are just given for a very
rough estimate. A lot of players would disagree and give
less or more points to several piece. Never mind, make
your own scale.
Find Teramachy in the Chess Variant Pages
There is a preset to play it there.
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