





|
Invasion is a military inspired
Chess variant played on a 84-spaces board.
Game invented in December 2001, it is an
entry to the 84 Spaces contest. Invasion has an entry in D.B.Pritchard's "The
Classified Encyclopedia of Chess Variants" (2007).
Board and pieces
The board has 84 squares formed by a
10x10 field with a central 4x4 sea where no piece can
enter, stand nor play.

Two players are opposed and stand on
their fortress on NW and SE respectively.
Each player has an army with :
- 1 Head Quarters, which capture is one
goal of the game. The HQ is defenceles but is very
mobile. The HQ is immune from Bomb explosion.
- 2 Flags, also defenceless, which play
an important role as they can turn on the Bomb and
even win the game !
- 2 Commandos, very mobile and which
are able to shoot enemy pieces.
- 2 Paratroopers, which can make a long
hop once in the game, being the only piece able to fly
over the sea. They also shoot enemy pieces.
- 2 Tanks, dreadful pieces which slide
several squares and crush all pieces, enemy or friend,
on their road.
- 12 Troopers, defensive pieces, which
can promote to either Commando or Paratrooper when
reaching the opposing camp.
- 1 Bomb, which stands off-board at the
beginning in an off-state. When set on by the Flag, it
can be dropped anyway on the board and explode killing
all pieces (except HQs), enemy or friend, around
itself.
Goals
The game can be won by either :
Moves
 
|
Head Quarter: Moves
1 square or jumps on any 2 squares around, does
not capture. Cannot fly over the sea. His capture
(checkmate or stalemate) is one of the goal of the
game.
|
 
|
Flag: Moves 1 or
2 squares in line in the 8 directions, only
crossing empty squares and not flying over the
sea, does not capture. Turns on the Bomb when
reaching one of the 2 free red corner squares.
Wins the game if it reaches the opposite HQ
corner.
|
 
|
Commando: Moves
without capture jumping like a chess knight,
captures sliding all directions like a chess
queen.
|
 
|
Paratrooper:
Moves 1 square around like a chess king. Once in
the game, can fly straight 5 squares or more
landing on an empty square. Captures sliding all
directions like a chess queen.
|
 
|
Tank: Moves
sliding up to 5 orthogonally and killing all
pieces, friend or enemy, on its road. The Tank
does not need to stop at a square where it
captures an enemy, within the range of 5 squares,
it can continue to slide.
|
 
|
Trooper: Moves 1
step range, either orthogonally to move or
diagonally to capture. (it is a 4 directions chess
pawn). Promotes to Commando or Paratrooper
when penetrating the opposite camp.
|
 
|
Bomb: Waits
off-board to be turned on. Then, can explode
anywhere on the board (except on HQs) removing all
pieces except HQ within 3x3 squares. Obviously, it
is forbidden to drop his Bomb on a square where it
could result the immediate check of his own HQ
|
Comment
Concept invented around the idea of
battle around a forbidden area and a bomb which can
drastically turn situations in the game. The Bomb was
inspired by Stratomic, a game invented by Robert
Montais-Marsay. Another strong conviction was to have two
different ways of winning the game.
The Flags have the most important role in
the game. Since they can only cross empty squares, try to
open a road for them. Prevent opposite Flag to reach free
red corners on NW and SE with your Tanks and Paratroopers.
Paratroopers and Commandos are very
offensive pieces while the Troopers are strong defensive
pieces which be should arranged in a proper battle order.
The Tanks are very powerful but it is
better to prepare a path for them free of your own pieces
since they can crush them as well. The Tanks have a
limited range of action which should be planned in your
strategy.
Find the rules in the Chess Variant
Pages
INVASION is presented in D.B.Pritchard's
"The Classified Encyclopedia of Chess
Variants"(2007)

|