graphicsDir=bpainter/
files=12
ranks=12
whitePrefix=w
blackPrefix=b
graphicsType=png
squareSize=50
darkShade=#FF0000
lightShade=#AAAAAA
rimColor=#000000
coordColor=#FFFFFF
firstRank=1
maxPromote=2
promoChoice=QGL
promoZone=1
symmetry=mirror
shuffle=GLQK
pawn::fmWfceFfmnnD::a3,b3,c3,d3,e3,f3,g3,h3,i3,j3,k3,l3
prince::KfmnnD:admiral:e2,h2
knight:N:::c2,j2
bishop::::d2,i2
rook::::b2,k2
queen::::f1
elephant::FA:elephant2:a2,l2
camel:M:::b1,k1
cannon:::vao:a1,l1
eagle:G:FyafsF:griffon:g2
lion::KNAD:lion2:f2
king::KimAimDimN::g1
(and then move chief pieces to desired starting squares respecting turn order)
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Metamachy appletby J-L. CazauxRule reminderBlack is supposed to choose the initial placement of King, Queen, Lion and Eagle on the e- and f-file. So press the the 'Restart' button in the AI bar until you are happy with the setup when you want to play black. Pawns and Princes can make a (non-capturing) double forward step on any rank, and can always be captured en passant on the square they pass through by an opponent Pawn. Pawns or Princes reaching the 12th rank must promote to Eagle, Lion or Queen. There is no castling, but an unmoved King that is not in check King can jump to the second ring if a geometrically shortest path to its destination is not under enemy attack. |
For playing through the examples discussed in the book, use the game viewers at the links below:
Knight, Bishop, Elephant, Cannon and Camel cannot force checkmate on a bare king. You can practice checkmating with the other pieces on the 12x12 board here.