graphicsDir=bpainter/
files=12
ranks=12
promoZone=3
maxPromote=10
promoOffset=13
squareSize=50
graphicsType=png
lightShade=#FFFFFF
darkShade=#E06666
rimColor=#990000
coordColor=#FFFFFF
borders=1
firstRank=1
useMarkers=1
symmetry=mirror
pawn::fmWfceFifmnDifmnH::a3-l3
silver pashtun:U:FAfWfD:spashtun:b2,k2
gold pashtun::WDfFfA:gpashtun:c2,j2
bishop::::e2,h2
marquis::NW:marquis:d2,i2
wizard:Z:FC::c1,j1
wildebeest::NC:gnu:f1,g1
rook::::a2,l2
snake::[vW?fsB]::b1,k1
ship:I:[F?fqR]::d1,i1
osprey::[D?fsB]:falcon:e1,h1
ostrich:A:[A?fsR]::a1,l1
queen::::f2
flying ox::BvR:bull:
silver rider:V:BfR:srider:
gold rider:L:RfB:grider:
dragon horse:H:BW:crownedbishop:
squirrel:E:NAD::
caliph::BC::
wildeguard:X:KNC::
dragon king::RF:crownedrook:
osprey::[D?fsB]:falcon:
ostrich:A:[A?fsR]::
king::KisO3::g2
Rule reminderThe first 10 pieces in the list above optionally promote on entering the zone formed by last 3 ranks, to their designated promoted form. The King moves 3 squares in the direction of the Rook when castling with it. |
Obento Chess appletby Eric Silverman |
For playing through the sample game discussed in the book, go to the game viewer.
Marquis, Bishop, Wizard, Wildebeest, Snake, Caliph and Osprey cannot force checkmate on a bare king. You can practice checkmating with the other pieces on the 12x12 board here.