This page allows you to practice your technique for checkmating a bare King. Select the two pieces you want to play with through the buttons, and then press 'Calculate'. Then wait until the program has finished generating the end-game table. Then you can start playing: just move a piece of the side you want to play with, and the computer will reply with the best move of the other player.
This applet is exclusively for 3-vs-1 end-games. For practicing 2-vs-1 end-games, go here.
3 vs 1 checkmating
graphicsDir=bpainter/
whitePrefix=w
blackPrefix=b
graphicsType=png
squareSize=50
useMarkers=1
enableAI=0
symmetry=none
promoZone=0
maxPromote=0
Fairy piece:X:N:knight:a1
Fairy piece:Y:N:knight:b3
King::K:king:b2,,d4
|
piece 1:piece 2: |
Generating end-game table; Please wait. |
|
The statistics table indicates how many positions exist that are mate in N (with white to move) and mated in N (with black to move), where the number of full moves N is given in the third column. The bottom row gives the total of the columns as a percentage of all possible positions. In generally won end-games the first column would sum up to nearly 100%, in generally drawn end-games the second column would sum up to about 0%.