graphicsDir=bpainter/
files=10
ranks=10
holdingsType=1
promoChoice=QMARSONBW
whitePrefix=w
blackPrefix=b
darkShade=#CF8948
lightShade=#FFCC9C
rimColor=#000000
coordColor=#FFFFFF
graphicsType=png
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pawn:::pawn:a3-j3
knight:N::knight:c2,h2
bishop:::bishop:d2,g2
rook:::rook:a2,j2
queen:::queen:e2
wizard:::wizard:b1,i1
champion:S:WAD:champion:b2,i2
marshall:M:RN:marshall:j1
archbishop:A:BN:archbishop:a1
leo:O:mQcpQ:star:c1,h1
king:K:KisO3isO2:king:f2
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Hectochess appletby Adam DeWittRule reminderPawns reaching the 10th rank must promote to any of the other non-royal pieces. The King can castle with either Rook, and then moves 2 or 3 squares in the direction of the latter. Instead of a 50-move rule there is a 64-move rule. |
For playing through the sample game discussed in the book, go to the game viewer.
The Machine is the only unorthodox piece that can force checkmate on a bare king. You can practice checkmating with it on the 10x10 board here.