graphicsDir=bpainter/
files=13
ranks=13
whitePrefix=w
blackPrefix=b
graphicsType=png
squareSize=50
darkShade=#FF9900
lightShade=#FFE2CC
rimColor=#000000
coordColor=#FFFFFF
firstRank=1
maxPromote=0
promoChoice=
promoZone=1
symmetry=mirror
pawn::fmWfceFfmnnD::a4-m4
prince::KfmnnD:admiral:g2
troll::GHfmWfcF:frog:f2,h2,g3
snake:N:[vW?fsB]::f1,h1
ship::[F?fqR]::e1,i1
squirrel:Q:NAD::c1,k1
hawk::ADGH:falcon:a1,m1
mammoth::KAD::b1,l1
rhinoceros:U:[W?fsB]:rhino:
eagle:G:[F?fsR]:griffon:
cheetah::GHCZ::d1,j1
sabre-tooth:O:NADGHCZ:sabre:
king::KimAimDimN::g1
|
Fantastic XIII appletby J-L. CazauxRule reminderPawns and Princes can make a (non-capturing) double forward step on any rank, and can always be captured en passant on the square they pass through by an opponent Pawn. Pawns, Princes or Trolls reaching the furthest rank automatically promote to Sabre-Tooth. A Troll can only promote with its pawn-like moves, though. A Ship reaching furthest rank automatically promotes to Eagle A Snake reaching furthest rank automatically promotes to Rhinoceros There is no castling, but an unmoved King that is not in check is allowed to make a double King move, even if that jumps over an occupied square, as long as that square is not attacked by the opponent. |
For playing through the sample games discussed in the book, go to the game viewer
The Hawk, Snake and Rhinoceros cannot force checkmate on a bare king. A Prince can force such a checkmate, but it would be faster to promote it and checkmate with the resulting Sabre-Tooth. You can practice checkmating with the other pieces on the 13x13 board here.