More Chess & More than Chess: on-line supplement

graphicsDir=bpainter/ files=10 ranks=10 whitePrefix=w blackPrefix=b graphicsType=png squareSize=50 darkShade=#E06666 lightShade=#FDE5CD rimColor=#1C4587 coordColor=#FFFFFF firstRank=1 promoOffset=10 promoZone=3 maxPromote=4 symmetry=rotate protected=9 counterStrike=9 royal=10 pawn::fW::a3-j3 knight:N:::b2,i2 bishop::::c2,h2 rook::::a1,j1 dwarf::K:admiral:a2,j2 elf::BW:crownedbishop:d2 goblin::RF:crownedrook:g2 queen::::f2 warlock::KNADmabKcaKcabK:lion2:e2 king::K::f1 dwarf::K:admiral: spider::NK:centaur: elf::BW:crownedbishop: goblin::RF:crownedrook: dwarf::K:admiral:

Elven Shogi applet

by H.G.Muller

    Rule reminder

    Pawns move and capture one step straight ahead, like in Shogi. There is no double push or e.p. capture.

    A Warlock can make two King moves per turn, even if the first is a capture. It can thus capture two pieces in one turn.

    A Warlock is not allowed to capture another Warlock if that exposes it to recapture (even if that recapture is illegal for checking reasons). If a Warlock is captured by any other piece, it is not allowed to capture the opponent's Warlock in the immediately following half-move. Together these rules prevent easy trading of Warlocks.

    Pawns, Knights, Bishops and Rooks reaching reaching the last 3 ranks promote to Dwarf, Centaur, Elf and Goblin, respectively.

    There is no castling.

    For playing through the sample game discussed in the book, go to the game viewer.

    Checkmating

    Only the Knight and Bishop are not able to force checkmate on a bare King in Elven Chess. (But they promote to pieces that can.) You can practice checkmating with the other pieces here.