graphicsDir=bpainter/
files=10
ranks=10
whitePrefix=w
blackPrefix=b
graphicsType=png
squareSize=50
darkShade=#E06666
lightShade=#FDE5CD
rimColor=#1C4587
coordColor=#FFFFFF
firstRank=1
promoOffset=10
promoZone=3
maxPromote=4
symmetry=rotate
protected=9
counterStrike=9
royal=10
pawn::fW::a3-j3
knight:N:::b2,i2
bishop::::c2,h2
rook::::a1,j1
dwarf::K:admiral:a2,j2
elf::BW:crownedbishop:d2
goblin::RF:crownedrook:g2
queen::::f2
warlock::KNADmabKcaKcabK:lion2:e2
king::K::f1
dwarf::K:admiral:
spider::NK:centaur:
elf::BW:crownedbishop:
goblin::RF:crownedrook:
dwarf::K:admiral:
|
Elven Shogi appletby H.G.MullerRule reminderPawns move and capture one step straight ahead, like in Shogi. There is no double push or e.p. capture. A Warlock can make two King moves per turn, even if the first is a capture. It can thus capture two pieces in one turn. A Warlock is not allowed to capture another Warlock if that exposes it to recapture (even if that recapture is illegal for checking reasons). If a Warlock is captured by any other piece, it is not allowed to capture the opponent's Warlock in the immediately following half-move. Together these rules prevent easy trading of Warlocks. Pawns, Knights, Bishops and Rooks reaching reaching the last 3 ranks promote to Dwarf, Centaur, Elf and Goblin, respectively. There is no castling. |
For playing through the sample game discussed in the book, go to the game viewer.
Only the Knight and Bishop are not able to force checkmate on a bare King in Elven Chess. (But they promote to pieces that can.) You can practice checkmating with the other pieces here.